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ZeroLag
About ZeroLag · A one-person team

Built by a gamer
who always ended up
running the server.

I've always been the one who sets things up — game servers, plugins, TeamSpeak, VPNs, whatever we needed. When the people I played with started paying for gaming network optimization services, the question asked itself: why don't I build one for us? That's how ZeroLag started.

01The story
Where it started

It started with the
people I play with.

For as long as I've played games, I've enjoyed building the infrastructure around them almost as much as playing them. I was usually the one setting up the server, installing the plugins, hosting TeamSpeak, experimenting with networking — finding an overly complicated solution to a problem we could probably have solved by just paying for something.

So when the people I played with started paying for gaming network optimization products, building our own felt surprisingly natural. ZeroLag started from a simple idea: build something good enough that my friends and I genuinely want to use it ourselves. Then make it available to everyone else.

I don't want ZeroLag to be another internationally priced subscription that happens to be available in Turkey. I want it to be a product built with Turkish gamers in mind — technically strong, fairly priced for the local market, and shaped by the people actually using it.

Made in Turkey

Made in Turkey.
Starting with Turkey.

ZeroLag is being built for the Turkish gaming community first. A lot of what we use as gamers is developed and priced for completely different markets — and once exchange rates and international subscription pricing enter the picture, a fairly simple gaming utility can become unnecessarily expensive.

ZeroLag should be different. The goal is to build the technology ourselves and offer it at a price that makes sense locally.

02The developer
Who's building this

Hi, I'm Samed.

I'm a software engineer from Turkey, currently based in London, and the solo developer behind ZeroLag. After graduating with a degree in Computer Engineering, I've worked across a range of companies, from startups to large international corporations.

But ZeroLag comes from a much more personal part of my relationship with technology: I've always enjoyed building things for the people around me. Game servers became plugins. Plugins became infrastructure. There were TeamSpeak servers, VPNs, networking experiments, and far too many evenings spent configuring things most people would simply pay someone else to provide.

ZeroLag is the ambitious version of that same instinct: start by building something my friends and I want to use, then make it available to gamers across Turkey, then see how far we can take it.

03The feedback loop
Why it stays honest

Built from the same
problems we experience.

Some of the first people I want using ZeroLag are the same people I play games with. That's intentional. If someone's connection gets worse, I'll hear about it. If a route is terrible, they'll tell me. If another product works better for a particular game, I want to know why.

And as more people start using ZeroLag, I want to keep that same relationship with the wider community. ZeroLag should improve because the people actually playing games with it tell me what's working and what isn't.

Come talk to me

You don't have to file a support ticket to say hello.

Found a strange route? Want ZeroLag to support a game? Have an idea for the product, or just want to talk about what I'm building? Skip the ticket — find me where I actually play.

Billing, account problems, and anything that needs structured follow-up still belong on the support page.

SteamSam-3D5,200+ hours in CS2FACEITSam-3DSay hi after a match

Have an idea for ZeroLag? Come find me in-game.

Turkey first, then bigger

It starts small.

ZeroLag is starting with a problem close to home: making gaming network optimization more accessible to the Turkish gaming community. But gamers in plenty of other countries deal with the same things — internationally priced subscriptions, poor routes to game servers, products that weren't designed around their market. The long-term plan is to take what works in Turkey and gradually expand from there.

01

Friends

Build something we genuinely want to use.

02Now

Turkey

Make it accessible to the broader Turkish gaming community.

03

Beyond

Take ZeroLag to other countries facing the same problems.

From our servers to something much bigger.

First, something my friends genuinely choose to use. Then something Turkish gamers are proud to use, because it's built for them and priced for them. And eventually, something gamers far beyond Turkey choose too. I'm just getting started.