ZeroLag
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Private backbone · Local POPs live

Every millisecond
counts. Keep all
of them.

ZeroLag runs a private fiber backbone built for one thing: getting your game packets to the server on the straightest possible line. Lower ping. Zero jitter. Fewer lost frames.

3-day free trial · no card required — starts when you first sign in to the app.

LIVE — ROUTE TRACE
zenlayer-gcore · CS2 · dust2_competitive
stable
You
Istanbul
Edge POP
Zenlayer·Gcore
Server
Frankfurt
Without
51ms
With ZeroLag
37ms
Δ −14ms · jitter 0.0ms · loss 0.0%
hop 04 / 04
−38%
Median latency reduction across supported titles
3.2→0.1%
Average packet loss, measured over 90 days
Turkey
POP active — many more coming
<0.4ms
Typical jitter on the ZeroLag backbone
01The problem
Why your ping looks nothing like your friend's

Your ISP doesn't route for games.
It routes for cost.

01 / the hop that killed it

Your packets take the cheapest path, not the fastest.

Most residential ISPs dump traffic onto the nearest peering exchange. A 30ms game can become 110ms because your packets detoured through a congested IX two countries away.

02 / jitter > ping

Variable latency wrecks aim before high latency does.

Flat 70ms is playable. 35ms that spikes to 120ms every few seconds is not. Public routes introduce jitter at every hop — that's what makes shots feel like they went through the enemy.

03 / the last-mile lie

"Gigabit fiber" does nothing for packet loss.

Bandwidth and latency are not the same thing. A 2% packet loss rate on your ISP's backbone makes every competitive match feel unplayable no matter how fat your pipe is.

02How it works
The four-step loop, always on

Think of it as a
carpool lane for your game traffic.

01

Measure

ZeroLag probes every path from your ISP to every game server you care about — in the background, continuously.

02

Route

When you launch a match, your packets enter our closest POP and travel on private fiber to a POP near the server. No public IX detours.

03

Smooth

On the backbone, we re-order and pace packets to kill jitter. Lost packets are re-requested before your game notices.

04

Hand off

Packets arrive at the server from a clean, nearby IP. The game sees a pristine connection — nothing modified, nothing flagged.

03Live telemetry · Türkiye
Every Turkish city, on the ZeroLag backbone

Real routes across Türkiye, live right now.

İstanbul
14ms29%
Without
48
ms
ZeroLag
34
ms
Counter Strike 2
8 CITIES · İSTANBUL POP
◆ İST-POP
04Field reports
From the servers where it matters

Players who noticed, immediately.

FACEIT 10
My ping is normally fine, but I'd get occasional packet loss. With ZeroLag my ping dropped from 40-42 down to 34 and the loss disappeared.
S
@SystemGC
CS2 · 2,634 ELO
FACEIT 10
When I switched ISPs I started running into ping problems. ZeroLag didn't change my ping much, but the game feels smooth and the loss is gone.
P
@P0KO-
CS2 · 2,800 ELO
FACEIT 10
I was using ExitLag, but once I saw I get the same ping with the home-grown ZeroLag, I cancelled my subscription. The input lag ExitLag added just isn't there with ZeroLag.
E
@ELEC7RA
CS2 · 3,047 ELO
FACEIT 10
I used to have a really good connection; with ZeroLag I got that old low ping back. ExitLag's sluggish feel is completely gone — the game is smooth and my ping is low.
W
@WizardBaby
CS2 · 3,065 ELO
FACEIT 10
I don't have a ping problem, but I do get packet loss. On servers where I lose packets I switch on ZeroLag and my loss drops to zero.
M
@MASS1VE
CS2 · 2,892 ELO
FACEIT 10
I'd used ExitLag for years, but I cancelled my subscription. With ZeroLag the game runs smoother and my ping is lower.
4
@48586516
CS2 · 2,104 ELO